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Skills

Tools, platforms, and disciplines I work with — across engines, code, design, and XR.

Unreal Engine 5

Blueprints, C++, Lumen, Nanite, Niagara, PCG — primary engine for VR & world design projects

Unity

C#, XR Interaction Toolkit, Oculus SDK — used for VR, AR, and serious game projects

Blender

Hard-surface modelling, Cycles rendering, shaders, volumetrics, lighting & scene design

Figma

UI/UX design, design systems, high-fidelity prototyping, and user research flows

C++

Used in Unreal Engine for gameplay systems, AI, and performance-critical code

C#

Primary scripting language in Unity — OOP design, component architecture, and game logic

Blueprints (UE5)

Visual scripting in Unreal Engine — rapid prototyping, gameplay flow, and event systems

GLSL / HLSL

Custom shader and post-process development for generative graphics and real-time effects