Skills
Tools, platforms, and disciplines I work with — across engines, code, design, and XR.
Unreal Engine 5
Blueprints, C++, Lumen, Nanite, Niagara, PCG — primary engine for VR & world design projects
Unity
C#, XR Interaction Toolkit, Oculus SDK — used for VR, AR, and serious game projects
Blender
Hard-surface modelling, Cycles rendering, shaders, volumetrics, lighting & scene design
Figma
UI/UX design, design systems, high-fidelity prototyping, and user research flows
C++
Used in Unreal Engine for gameplay systems, AI, and performance-critical code
C#
Primary scripting language in Unity — OOP design, component architecture, and game logic
Blueprints (UE5)
Visual scripting in Unreal Engine — rapid prototyping, gameplay flow, and event systems
GLSL / HLSL
Custom shader and post-process development for generative graphics and real-time effects