My Work
VR, AR, 3D, and UI/UX — a collection of immersive experiences and digital creations.
Star Wars Museum
2025-12The project that brought everything together. A fully built Star Wars Imperial bridge — 40+ hours of modelling — converted into a museum housing all my Blender creations. Created Fall 2025.
Mage Arena VR
2025-11A 10-minute VR group project where you play an apprentice wizard defending your village from attacking goblins — holding the line until the others return. Built in Unreal Engine 5.
Neural Collapse
2025-11A level and world design project in Unreal Engine 5. You are one of the last living humans — your mission: locate the AI Brain and pull the plug before its manufactured religion converts the rest of humanity.
Diesel Punk
2025-11A dieselpunk world built in Unreal Engine 5. The city has gone dark — your task is to reconnect the broken power lines one by one and watch the lights come back on.
Settlers of Catan — Blender Diorama
2025-11My first Blender model built entirely from imagination — no reference, no tutorial. A low-poly Catan-inspired farm diorama: red barn, crops, fences, trees, all sitting on a hexagonal base.
Rocketship — Blender Asset
2025-10A hard-surface sci-fi rocketship — one of the later Blender assets I created for the Star Wars Museum. This project taught me how critical normals are to clean renders.
Mana Potion — Blender Asset
2025-10A glowing mana potion with volumetric liquid and emission shaders. One of the later Blender assets I created — and one I am really happy with.
CityX — Immersive City Explorer
2025-10UI/UX design for my Visual Interface Design module. A gamified city explorer app — like Strava for your city — with AR building scanning, leaderboards, and a heatmap of everywhere you have been. Created in Figma, Fall 2025.
Chandelier — First Blender Model
2025-09One of my first Blender models — a gothic chandelier with a dark iron ring, chains, spiked candle holders, and white pillar candles. Built from scratch to learn the fundamentals.
Dream World Simulator
2025-04A storytelling module project from Spring 2025. A nightmare you must enter and conquer — defeat the Nightmare Monster and free the world from bad dreams. Built in Unity with AI-generated visuals and a story drawn from my own dreams.
Tower Defence — Algorithm Showcase
2025-03My second Unity project — a Bloons TD-inspired tower defence game built Spring 2025 to visualise and compare pathfinding algorithms in real time. Each enemy wave runs a different algorithm.
Generative Computer Graphics — Drawing Simulator
2025-02An interactive drawing simulator driven by generative graphics algorithms. Procedural brushes, noise-driven particle effects, and real-time shader techniques turn every stroke into a unique piece of algorithmic art.
Cable Car Simulator VR
2024-09My first Unity project and my first time in VR. A gondola ride up and down a mountain — built Fall 2024 to learn Object-Oriented Programming through a real, interactive experience.
Pumpkin Farmer — Serious Game
2024-05An educational serious game teaching children about growing pumpkins — from soil preparation to harvest. Designed to make agricultural learning engaging and interactive.
UniMe — University Rating App
2023-11UI/UX design for UniMe, an app that lets students discover and rate universities. Full design system, user flows, and interactive prototype created in Figma.
AR Minecraft Builder
2025-01Work in progress — an augmented reality block-building experience inspired by Minecraft. Place, stack, and destroy voxel blocks anchored to real-world surfaces.











