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Portfolio

My Work

VR, AR, 3D, and UI/UX — a collection of immersive experiences and digital creations.

Star Wars Museum

2025-12

The project that brought everything together. A fully built Star Wars Imperial bridge — 40+ hours of modelling — converted into a museum housing all my Blender creations. Created Fall 2025.

Blender3D ScanningModellingCyclesLightingScene Design

Mage Arena VR

2025-11

A 10-minute VR group project where you play an apprentice wizard defending your village from attacking goblins — holding the line until the others return. Built in Unreal Engine 5.

Unreal Engine 5BlueprintsC++Meta QuestVR

Neural Collapse

2025-11

A level and world design project in Unreal Engine 5. You are one of the last living humans — your mission: locate the AI Brain and pull the plug before its manufactured religion converts the rest of humanity.

Unreal Engine 5LumenNaniteBlueprintsLevel Design

Diesel Punk

2025-11

A dieselpunk world built in Unreal Engine 5. The city has gone dark — your task is to reconnect the broken power lines one by one and watch the lights come back on.

Unreal Engine 5LumenNaniteBlueprintsEnvironment Design

Settlers of Catan — Blender Diorama

2025-11

My first Blender model built entirely from imagination — no reference, no tutorial. A low-poly Catan-inspired farm diorama: red barn, crops, fences, trees, all sitting on a hexagonal base.

Blender3D ModellingLow PolyCyclesScene Design

Rocketship — Blender Asset

2025-10

A hard-surface sci-fi rocketship — one of the later Blender assets I created for the Star Wars Museum. This project taught me how critical normals are to clean renders.

Blender3D ModellingHard SurfaceCyclesMaterials

Mana Potion — Blender Asset

2025-10

A glowing mana potion with volumetric liquid and emission shaders. One of the later Blender assets I created — and one I am really happy with.

Blender3D ModellingCyclesVolumetricsShaders

CityX — Immersive City Explorer

2025-10

UI/UX design for my Visual Interface Design module. A gamified city explorer app — like Strava for your city — with AR building scanning, leaderboards, and a heatmap of everywhere you have been. Created in Figma, Fall 2025.

FigmaUI/UXAR DesignPrototypingUser ResearchGamification

Chandelier — First Blender Model

2025-09

One of my first Blender models — a gothic chandelier with a dark iron ring, chains, spiked candle holders, and white pillar candles. Built from scratch to learn the fundamentals.

Blender3D ModellingCyclesMaterialsLighting

Dream World Simulator

2025-04

A storytelling module project from Spring 2025. A nightmare you must enter and conquer — defeat the Nightmare Monster and free the world from bad dreams. Built in Unity with AI-generated visuals and a story drawn from my own dreams.

UnityC#StorytellingNarrative DesignAI Art

Tower Defence — Algorithm Showcase

2025-03

My second Unity project — a Bloons TD-inspired tower defence game built Spring 2025 to visualise and compare pathfinding algorithms in real time. Each enemy wave runs a different algorithm.

UnityC#A*DijkstraPathfindingAlgorithms

Generative Computer Graphics — Drawing Simulator

2025-02

An interactive drawing simulator driven by generative graphics algorithms. Procedural brushes, noise-driven particle effects, and real-time shader techniques turn every stroke into a unique piece of algorithmic art.

Creative CodingGLSLShadersParticle SystemsOpenGL

Cable Car Simulator VR

2024-09

My first Unity project and my first time in VR. A gondola ride up and down a mountain — built Fall 2024 to learn Object-Oriented Programming through a real, interactive experience.

UnityC#VRMeta QuestOOPOculus SDK

Pumpkin Farmer — Serious Game

2024-05

An educational serious game teaching children about growing pumpkins — from soil preparation to harvest. Designed to make agricultural learning engaging and interactive.

UnityC#Serious Game DesignUI

UniMe — University Rating App

2023-11

UI/UX design for UniMe, an app that lets students discover and rate universities. Full design system, user flows, and interactive prototype created in Figma.

FigmaUI/UXPrototypingUser Research
In Progress

AR Minecraft Builder

2025-01

Work in progress — an augmented reality block-building experience inspired by Minecraft. Place, stack, and destroy voxel blocks anchored to real-world surfaces.

UnityAR FoundationC#ARKitARCore